Nali Weapons II X changes, fixes and addons list

The following list describes what was changed, fixed or even added as new feature to the newest Nali Weapons II pack version:


- Added more detail to the Flame Tracker flames from 1st fire mode;
- Added a new 2nd fire mode to Flame Tracker: a fireball;
- Fixed health giving to monsters in Monster Hunt with Health modified weapons;
- Fixed Graviton player flying bug (still, since players actually liked it, there's a setting in the ini/menu to enable the bug again);
- Disabled health giving from the X-Missile explosion, reason: too many problems and a very easy way to win health with the Health Mod apllied;
- Fixed Enhanced Bolt Rifle 2nd fire mode animation and sound in online play;
- Added ignition meshes to all the MultiMissile Launcher missiles;
- Fixed hang with the Graviton when using the Fast Mod, by limiting the change to 2x;
- Changed the UltimaProtos projectile look a bit;
- It's no longer possible to lift the MegaTon with the Graviton;
- Added option to enable/disable the X-Missile in the MultiMissile Launcher, for a more balanced normal gameplay;
- Changed/enhanced Neo X UDamage weapon overlayering visual effect.

Most  Important  Changes :

- Added a new weapon: Nuclear Launcher with 5 variants and a new nuclear explosion effect (see Weapons);
- Fixed 99% of the Accessed Nones (I do not say 100%, since there are always the possibility to even 1 to happen in such big pack);
- New improved menu system: now sizable with scrolls implemented, so you can easilly access it and set your own settings in all resolutions, either with Normal or Double Font;
- Added both server and client side detail tweaking settings:
* Server side: Enable/disabling of the dynamic light of weapons, ammo, pickups and base chargers.
* Client side: Tweak of the poly count/detail of weapons, ammo, pickups and base chargers (in result of this, in situations where I had an average of 24 fps, now I got an average of 52 fps, a huge boost).


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